Best Typhoid Mary Deck in Marvel Snap
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In Marvel Snap, players can build different decks based on specific archetypes and abilities associated with each card. Typhoid Mary is one of the best Pool 3 cards that players can get randomly by reaching pool level 486 and above. Building a deck with Typhoid Mary can be challenging, which is why players need to know which cards to play to achieve maximum synergy. Here are the best cards to use with Typhoid Mary in Marvel Snap.
Best cards to use with Typhoid Mary in Marvel Snap
Typhoid Mary is a four cost card with +10 Power, but it comes with a catch. This card’s continuing ability removes other familiar cards with a -1 ability. Most players tend to pass up Typhoid Mary simply because of her tax levity. However, this card can be combined into a deck with a few supporting cards to improve overall synergy. Below is a set of decks that players can use with Typhoid Mary as their main card. Players who already own these cards can copy and paste the deck code below to get these builds instantly.
Mary is a neighbor of zero typhoid
This deck is designed to synergize with and suppress Typhoid Mary and Red Skull at the same time. Red Skull has 15 strength, and her persistent ability grants a +2 card to enemy cards in the location they are played at. Similarly, Typhoid Mary can be faulted by Zero, Luke Cage, and the Enchantress. Here are all the cards you need in this deck.
- Luke Cage
- Typhoid Mary
- Black Panther
- red skull
The basic concept of this deck is to ensure that Typhoid Mary and Red Skull can be played without reducing the energy of the team cards themselves, or increasing the strength of opponents. Zabu plays a big role in this deck to reduce energy costs as there are three cards that cost four energy. Likewise, Luke Cage and Armor ensure that cards cannot be reduced in power or damaged. Black Panther and Shuri provide the power boost, and players need to use these two cards strategically to win matches.
- deck code: eyJOYW1lIjoiWmVybyBNYXJ5IFJlZCBTa3VsbCBTaHVyaSIsIkNhcmRzIjpbeyJDYXJkRGVmSWQiOiJBcm1vciJ9LHsiQ2FyZERlZklkIjoiQmxhY2tQYW50aGVyIn0seyJDYXJkRGVmSWQiOiJGb3JnZSJ9LHsiQ2FyZERlZklkIjoiSWNlbWFuIn0seyJDYXJkRGVmSWQiOiJSZWRTa3VsbCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiVHlwaG9pZE1hcnkifSx7IkNhcmREZWZJZCI6IkVuY2hhbnRyZXNzIn0seyJDYXJkRGVmSWQiOiJMdWtlQ2FnZSJ9LHsiQ2FyZERlZklkIjoiU2h1cmkifSx7IkNhcmREZWZJZCI6IlphYnUifSx7IkNhcmREZWZJZCI6Ilplcm8ifV19
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Task manager typhoid mary persistent
Mari also pairs well with Taskmaster, Dazzler, and Zabu. The basics of this set are similar to the previous one, but instead of Shuri and Black Panther, players must rely on Taskmaster, Blue Marvel, Spectrum, and Dazzler for the final blow. Here are all the cards you need in this deck.
- Luke Cage
- The Punisher
- Typhoid Mary
- Task Manager
- Blue Marvel
Blue Marvel’s main purpose in this deck is to act as a gauge for Typhoid Mary’s -1 Power debuff. However, it can be used tactically at the end of the game to give friendly cards a +1 boost. Likewise, Spectrum grants +2 energy to all running cards. Luke Cage, Punisher, Zabu, Typhoid Mary, Blue Marvel, and Dazzler are all ongoing cards that will enjoy this power. Players can also exchange Maximus for Ebony Maw and counter her continuing ability with the Enchantress.
- deck code: eyJOYW1lIjoiWmFidSBEYXp6bGVyIFR5cGhvaWQgTWFyeSBUYXNrIiwiQ2FyZHMiOlt7IkNhcmREZWZJZCI6IkJsdWVNYXJ2ZWwifSx7IkNhcmREZWZJZCI6Ik1heGltdXMifSx7IkNhcmREZWZJZCI6IlRoZVB1bmlzaGVyIn0seyJDYXJkRGVmSWQiOiJTcGVjdHJ1bSJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiVGFza21hc3RlciJ9LHsiQ2FyZERlZklkIjoiVHlwaG9pZE1hcnkifSx7IkNhcmREZWZJZCI6IkRhenpsZXIifSx7IkNhcmREZWZJZCI6IkVuY2hhbnRyZXNzIn0seyJDYXJkRGVmSWQiOiJMdWtlQ2FnZSJ9LHsiQ2FyZERlZklkIjoiWmFidSJ9LHsiQ2FyZERlZklkIjoiWmVybyJ9XX0=
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Alternatives to Typhoid Mary Dick
Players can obtain Typhoid Mary after unlocking Pool 3 starting at pool level 483. Mary Typhoid’s ability can be exceptionally punishing if players don’t counter and suppress it with another card. Players who don’t yet have Typhoid Mary can practice and build similar formations with some substitutions.
For example, YellowJacket is a zero-cost card that has a similar ability, striking other cards at a specified location with -1 Power. Players can practice summoning this card by tactically removing its ability with the help of Zero or Luke Cage. Similarly, Red Skull is a card that gives +2 strength to opponent’s cards. This and synergy can be controlled through the above cards and deck formations.
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